LO1 Purpose and uses of social media channels.
Purposes and uses of social media channels:
Lyrical lemonade/ instagram
Activision Blizzard/ Twitter
Disney, Marvel entertainment/ Youtube
What I post?
I use social media as an consumer so i don't post anything thing on my social medias i only use them for entertainment and as a news source
professional vs personal
the individual and the company
globalisation
more opportunity
may around a countries culture (friends in India)
What type of people are social media targeted to
Tik tok - 10 to 25 yr olds/ short video content, dancing, memes, news, influences, lifestyle advice
Facebook - 30 to 50 yr olds/ political pov, local content, personal
instagram - 16 - 40 yr olds/ Photos, memes, promoted content, news, influencers
Youtube - 12 +
Youtube kids - 4 to 12
snapchat - 16 to 30 yr olds/ news, communication,
twitter - because its a micro blogging site it has a wide range of people who use it such as 16 to 60 yr olds/ news, political pov, commentators,
reddit - 16 - 30 yr olds
Disney used the social media channel Instagram to market the release of the upcoming show Wanda vision on their subsidiaries instagram accounts. The Instagram account Marvel entertainment released posters that count down to the release of the product.
Also suits did this
Global village theory (Marshell McLuhan) suggested that one day we would live in a global village
we are interconnected around the world/ I can speak to someone from across the world using my devices. The advancements in technology
However because of this it has brought around a tribal mentality
Pros/ web utopia (its good for society)
-Communication across the globe
-distribution of content made easier
-share ideas and views across the world
-finacing personnel and funding via crowdsourcing and crowdfunding
-collaboration
Cons
-Bullys and trolls
-Misinformation
-reliability to technology
David Gauntlet is a media theorist and webutopiun who's believes globalisation and a global village benefits society
3 positives of globalisation
Digital trendsetting (influencers, vloggers, twitter, insta
Collaborative production (cloud 9)
Online UGC content (soundcloud)
video games (e- sport)
virtual environment (second life)
electronic agora is a social meeting place created by Howard weinghold in 1991
first attempt at a global village were online meeting rooms and chat room
Crowdfunding platforms such as kickstarter fidget cube which was successful
The long tail theory the collective nature of niche products is the same as mainstream
recommendation system is the 3rd stage of the internet and it creates and abundance of content whiter its niche or mainstream, meaning that it practically never ends. EG Spotify that gives you multiple playlists a day and constantly gives you more content.
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